Synodiporia App
Apr. 30th, 2016 11:19 pmP L A Y E R;
NAME: Sio
AGE: 26
PLAYER JOURNAL: [Bad username or unknown identity: ”larkworth”]
TIMEZONE: EST
CONTACT: larkworth on Plurk
OTHER CHARACTERS PLAYED: N/A
C H A R A C T E R;
NAME: Saul Goodman
CANON: Breaking Bad/Better Call Saul
POINT IN CANON: The beginning of Breaking Bad’s 5th season. Shortly after Ted Beneke wakes up.
AGE: Mid forties, probably.
APPEARANCE: Look at this handsome fellow
CANON HISTORY: Ka-blam
CANON PERSONALITY:
Saul Goodman has always been best described as “morally flexible.” He started out as “Slippin’” Jimmy McGill, a prolific, successful con artist who specialized in feigning injuries and threatening civil suits during “slip and fall” season. He eventually worked his way up to running an entirely unscrupulous law practice and laundering money for a crystal meth empire.
He does, however, have an appreciation and respect for morality in other people, which occasionally drives him to become a better person. If he cares enough about someone to value their respect, he’s almost desperate for them to think well of him and will go to considerable lengths to earn their approval. He initially gave up con artistry to win his brother’s respect and then put a considerable amount of work towards earning his law degree and starting up a legitimate career.
He also had a considerable affection for his colleague Kim Wexler and went to considerable, occasionally sacrificial, lengths to keep his bad reputation from rubbing off on her----but these measures are usually reactive. As much as he cares for Kim and craves her approval, he is remarkably inconsiderate and doesn’t even think about how his actions will reflect on her before engaging in reckless and occasionally illegal behaviour.
He has always had something of a spiteful, sadistic streak that often plays into his knack for performance. He will take the opportunity to make people squirm, especially if he feels they’ve wronged him. After learning that his brother had been quietly undermining his efforts to advance his career, he confronts him, but not before verbally backing him into a corner to watch him squirm. He also takes an almost gleeful delight in scamming people he finds obnoxious.
Since creating and embracing Saul Goodmean, his sleazy criminal lawyer persona, he has almost entirely given up on being a good person. Saul is flashy, loquacious, irreverent and very crass when he can get away with it. He is blunt, unreserved and obnoxious, especially if he thinks he’s in the right or justified in his obnoxiousness. He is almost unfailingly confident and thinks nothing of trading lewd insults with DEA officers when he knows he can get his clients off, or showing up unannounced at his potential clients’ legitimate, respectable workplaces when he knows he has a good sales pitch.
In spite of his sleazy persona, he has an impressive work ethic and he takes pride in what he does. He’s willing to go above and beyond for his clients, occasionally breaking the law in the process, and is very loyal to them. This loyalty is likely due to his sense of responsibility and his pragmatism as opposed to a code of honour. After all, if his clients do well, so does he.
He has never been above fabricating publicity stunts or even evidence, and thinks nothing of having clients placed under 24 hour surveillance. However, he never outright betrays a client and he would argue that any morally dubious acts he may or may not have performed were in his clients’ best interests and he strongly believes the ends justify the means. In fact, when called upon to explain himself, he usually attempts to redirect the attention toward what his morally dubious acts were able to accomplish.
He is realistic, pragmatic and will often opt for the simplest solution to most dilemmas. When he ‘s hired to represent Badger, one of Walter White’s street dealers, Saul takes the most straightforward approach to the problem and suggests Badger sell out his employer to the DEA to avoid prison. When Walter and Jesse Pinkman attempt to threaten him into finding a way to get Badger out of prison without selling them out, not only does he suggest they simply have Badger killed to ensure he won't talk, but he appears to be genuinely baffled that Walter and Jesse hadn’t come to the same conclusion.
He is, however, very creative and more than willing to adapt if the simplest solution is rejected. He is ultimately able to come up with a complex plan that got Badger off the hook while protecting Walter's growing meth empire.
Saul is also almost entirely unscrupulous. Up until the very end of Breaking Bad, he callously encourages Walter and Jesse Pinkman to continue cooking crystal meth, even when they wanted out and for good reasons. This amiable encouragement was undoubtedly due to the fact that he stood to make a considerable profit working with them. That being said, he actively discourages his clients from taking unnecessary risks and makes it known that he can help them “disappear” if it comes to that.
He does, however, have a few scruples. He once took it upon himself to start a class action suit when he discovered that a retirement community was scamming money out of their residents. He was also horrified to learn that he had unwittingly helped Walter poison a child and attempted to cut ties with him over it.
At heart, Saul Goodman takes delight and pride in what he’s able to do through being “morally flexible” and has something of a nostalgic streak. He waxes poetic about his adventures in con artistry, even when he was trying to “go straight.” After “disappearing” for his own protection, he hangs onto recordings of his late night TV ads, and it’s implied that he often re-watches them and reminisces on his success to get through
POINT OF DEPARTURE: N/A
ABILITIES:
Saul is remarkably charismatic. He can read people and situations and pick up on what people want, which made him a skilled con artist and makes him an excellent negotiator.
He’s creative and willing to improvise. He has fabricated convincing defences (and evidence) on a dime, has staged elaborate publicity stunts and can think up a plethora of ways to launder money.
As sleazy and lowbrow as he makes himself out to be, he’s a good lawyer. He has a comprehensive understanding of the law and its loopholes. Granted, this is the law as it applies to New Mexico, but the principles might carry over into other dimensions. He’s renowned by criminals. He has a reputation.
He is pragmatic and has an excellent survival instinct. In fact, when Saul gets in too far over his head towards tell end of Breaking Bad, he is willing to give up everything he’s worked for so he can effectively disappear.
INVENTORY;
One colourful suit, one pair of socks, one pair of shoes, two cellular phones, three pens, five promotional matchbooks, one fake Rolex watch, one pinky ring.
ANYTHING ELSE WE SHOULD KNOW?
S A M P L E S;
ACTIONSPAM SAMPLE:
[[Sample #1: set in The Cursed Kingdom]]
[If you passing by one of the more run down taverns in the area, you may find a colourfully dressed man standing on top of an upturned crate and gesturing emphatically as he speaks.]
Alright, show of hands: who here hasn’t had dealings with the fae? Are you with me here? Faeries have been around here since time and memorium ---not that there’s anything wrong with that. No, they’re fine folk who can be very helpful---and I see some of you shaking your heads, but stay with me here. The fae can be helpful if you know how to deal with them, and that's the trouble because let's face it: when you're working ten hour days out in your lordship's fields, who has time to deal with all the loopholes in your standard fae contract?
Well, that's where I come in. That's right! For just a small fee, I'll help you navigate all those pesky loopholes and vagueries. That way, you can get your ethereal favours and rest easy knowing you won't accidentally sell your firstborn to Joe Silvermist down in the clover. How does that sound?
PROSE SAMPLE:
[[Sample #2: Set in "The Saloon in Space"]]
So, what do you know; space really is the final frontier. Or it is if this anachronistic shithole of a town is anything to go by. Not that this place is too bad, as far as anachronistic frontier towns go. No, it's quaint; it has its charm. Te beach ball tumbleweeds take a bit of getting used to, but hey... he can learn to appreciate the beach party Western on the moon thing they have going here. When you get right down to it, space beach party or no, it's just a frontier town---and a town means civilization and what kind of civilization can get by without a solid legal system? Or a code of conduct at the very least. No, this is fine. He can set up shop here, make a name for himself out west, or wherever this place technically is. It might be on the Western part of the moon, but he's not sure; he hasn't exactly had much time to get his bearings or pull out his trusty compass. And who's saying a compass would even work on the moon? It probably wouldn't. No, we're all just taking shots in the dark here, so let's just call it West. He'll set up shop out West on the moon because hey, it doesn't look like he has much of a choice.
No, he's watched the same guy "leave town" at least three times now. It looks like everyone here is here for the long haul---trapped here indefinitely by the powers that be. probably through some kind of portal system. He's not sure; he's no wizard, not in the literal sense anyway. But there's no reason he can't try to figure out what they have set up here, so he'll just mosey on over to the edge of town and start searching for portal gates. Or arcane markings. Anything that would seem unusual in a space age frontier town.
NAME: Sio
AGE: 26
PLAYER JOURNAL: [Bad username or unknown identity: ”larkworth”]
TIMEZONE: EST
CONTACT: larkworth on Plurk
OTHER CHARACTERS PLAYED: N/A
C H A R A C T E R;
NAME: Saul Goodman
CANON: Breaking Bad/Better Call Saul
POINT IN CANON: The beginning of Breaking Bad’s 5th season. Shortly after Ted Beneke wakes up.
AGE: Mid forties, probably.
APPEARANCE: Look at this handsome fellow
CANON HISTORY: Ka-blam
CANON PERSONALITY:
Saul Goodman has always been best described as “morally flexible.” He started out as “Slippin’” Jimmy McGill, a prolific, successful con artist who specialized in feigning injuries and threatening civil suits during “slip and fall” season. He eventually worked his way up to running an entirely unscrupulous law practice and laundering money for a crystal meth empire.
He does, however, have an appreciation and respect for morality in other people, which occasionally drives him to become a better person. If he cares enough about someone to value their respect, he’s almost desperate for them to think well of him and will go to considerable lengths to earn their approval. He initially gave up con artistry to win his brother’s respect and then put a considerable amount of work towards earning his law degree and starting up a legitimate career.
He also had a considerable affection for his colleague Kim Wexler and went to considerable, occasionally sacrificial, lengths to keep his bad reputation from rubbing off on her----but these measures are usually reactive. As much as he cares for Kim and craves her approval, he is remarkably inconsiderate and doesn’t even think about how his actions will reflect on her before engaging in reckless and occasionally illegal behaviour.
He has always had something of a spiteful, sadistic streak that often plays into his knack for performance. He will take the opportunity to make people squirm, especially if he feels they’ve wronged him. After learning that his brother had been quietly undermining his efforts to advance his career, he confronts him, but not before verbally backing him into a corner to watch him squirm. He also takes an almost gleeful delight in scamming people he finds obnoxious.
Since creating and embracing Saul Goodmean, his sleazy criminal lawyer persona, he has almost entirely given up on being a good person. Saul is flashy, loquacious, irreverent and very crass when he can get away with it. He is blunt, unreserved and obnoxious, especially if he thinks he’s in the right or justified in his obnoxiousness. He is almost unfailingly confident and thinks nothing of trading lewd insults with DEA officers when he knows he can get his clients off, or showing up unannounced at his potential clients’ legitimate, respectable workplaces when he knows he has a good sales pitch.
In spite of his sleazy persona, he has an impressive work ethic and he takes pride in what he does. He’s willing to go above and beyond for his clients, occasionally breaking the law in the process, and is very loyal to them. This loyalty is likely due to his sense of responsibility and his pragmatism as opposed to a code of honour. After all, if his clients do well, so does he.
He has never been above fabricating publicity stunts or even evidence, and thinks nothing of having clients placed under 24 hour surveillance. However, he never outright betrays a client and he would argue that any morally dubious acts he may or may not have performed were in his clients’ best interests and he strongly believes the ends justify the means. In fact, when called upon to explain himself, he usually attempts to redirect the attention toward what his morally dubious acts were able to accomplish.
He is realistic, pragmatic and will often opt for the simplest solution to most dilemmas. When he ‘s hired to represent Badger, one of Walter White’s street dealers, Saul takes the most straightforward approach to the problem and suggests Badger sell out his employer to the DEA to avoid prison. When Walter and Jesse Pinkman attempt to threaten him into finding a way to get Badger out of prison without selling them out, not only does he suggest they simply have Badger killed to ensure he won't talk, but he appears to be genuinely baffled that Walter and Jesse hadn’t come to the same conclusion.
He is, however, very creative and more than willing to adapt if the simplest solution is rejected. He is ultimately able to come up with a complex plan that got Badger off the hook while protecting Walter's growing meth empire.
Saul is also almost entirely unscrupulous. Up until the very end of Breaking Bad, he callously encourages Walter and Jesse Pinkman to continue cooking crystal meth, even when they wanted out and for good reasons. This amiable encouragement was undoubtedly due to the fact that he stood to make a considerable profit working with them. That being said, he actively discourages his clients from taking unnecessary risks and makes it known that he can help them “disappear” if it comes to that.
He does, however, have a few scruples. He once took it upon himself to start a class action suit when he discovered that a retirement community was scamming money out of their residents. He was also horrified to learn that he had unwittingly helped Walter poison a child and attempted to cut ties with him over it.
At heart, Saul Goodman takes delight and pride in what he’s able to do through being “morally flexible” and has something of a nostalgic streak. He waxes poetic about his adventures in con artistry, even when he was trying to “go straight.” After “disappearing” for his own protection, he hangs onto recordings of his late night TV ads, and it’s implied that he often re-watches them and reminisces on his success to get through
POINT OF DEPARTURE: N/A
ABILITIES:
Saul is remarkably charismatic. He can read people and situations and pick up on what people want, which made him a skilled con artist and makes him an excellent negotiator.
He’s creative and willing to improvise. He has fabricated convincing defences (and evidence) on a dime, has staged elaborate publicity stunts and can think up a plethora of ways to launder money.
As sleazy and lowbrow as he makes himself out to be, he’s a good lawyer. He has a comprehensive understanding of the law and its loopholes. Granted, this is the law as it applies to New Mexico, but the principles might carry over into other dimensions. He’s renowned by criminals. He has a reputation.
He is pragmatic and has an excellent survival instinct. In fact, when Saul gets in too far over his head towards tell end of Breaking Bad, he is willing to give up everything he’s worked for so he can effectively disappear.
INVENTORY;
One colourful suit, one pair of socks, one pair of shoes, two cellular phones, three pens, five promotional matchbooks, one fake Rolex watch, one pinky ring.
ANYTHING ELSE WE SHOULD KNOW?
S A M P L E S;
ACTIONSPAM SAMPLE:
[[Sample #1: set in The Cursed Kingdom]]
[If you passing by one of the more run down taverns in the area, you may find a colourfully dressed man standing on top of an upturned crate and gesturing emphatically as he speaks.]
Alright, show of hands: who here hasn’t had dealings with the fae? Are you with me here? Faeries have been around here since time and memorium ---not that there’s anything wrong with that. No, they’re fine folk who can be very helpful---and I see some of you shaking your heads, but stay with me here. The fae can be helpful if you know how to deal with them, and that's the trouble because let's face it: when you're working ten hour days out in your lordship's fields, who has time to deal with all the loopholes in your standard fae contract?
Well, that's where I come in. That's right! For just a small fee, I'll help you navigate all those pesky loopholes and vagueries. That way, you can get your ethereal favours and rest easy knowing you won't accidentally sell your firstborn to Joe Silvermist down in the clover. How does that sound?
PROSE SAMPLE:
[[Sample #2: Set in "The Saloon in Space"]]
So, what do you know; space really is the final frontier. Or it is if this anachronistic shithole of a town is anything to go by. Not that this place is too bad, as far as anachronistic frontier towns go. No, it's quaint; it has its charm. Te beach ball tumbleweeds take a bit of getting used to, but hey... he can learn to appreciate the beach party Western on the moon thing they have going here. When you get right down to it, space beach party or no, it's just a frontier town---and a town means civilization and what kind of civilization can get by without a solid legal system? Or a code of conduct at the very least. No, this is fine. He can set up shop here, make a name for himself out west, or wherever this place technically is. It might be on the Western part of the moon, but he's not sure; he hasn't exactly had much time to get his bearings or pull out his trusty compass. And who's saying a compass would even work on the moon? It probably wouldn't. No, we're all just taking shots in the dark here, so let's just call it West. He'll set up shop out West on the moon because hey, it doesn't look like he has much of a choice.
No, he's watched the same guy "leave town" at least three times now. It looks like everyone here is here for the long haul---trapped here indefinitely by the powers that be. probably through some kind of portal system. He's not sure; he's no wizard, not in the literal sense anyway. But there's no reason he can't try to figure out what they have set up here, so he'll just mosey on over to the edge of town and start searching for portal gates. Or arcane markings. Anything that would seem unusual in a space age frontier town.